Install unity for mac 20193/19/2023 How well it runs is dependent on the complexity of your project. Generally content developed with Unity can run pretty much everywhere. Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK IOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.Īndroid: Android SDK and Java Development Kit (JDK) IL2CPP scripting backend requires Android NDK. Additional platform development requirements: The rest mostly depends on the complexity of your projects. GPU: Graphics card with DX10 (shader model 4.0) capabilities. ![]() (Server versions of Windows & OS X are not tested.) XR: Fixed crash on devices using ARcore while multithreaded rendering is activated. Version Control: Fixed logging when files/folders in the Unity project are excluded from the Perforce client workspace. Terrain: Fixed issue with terrain brush slider knob disappearing on sliding to extreme left. Shaders: Improved generation of GLSL Tessellation shaders in more situations. Scripting: Fixed issue with Assembly Definition File inspector not showing if Name field is empty. Scripting: Fixed issue with "Multiple precompiled assemblies with the same name" error not listing the paths of the precompiled assemblies. Scripting: Fixed issue with "Assembly has duplicate references" error not listing the duplicate references correctly. ![]() Physics 2D: Fixed implicitly created static ground-body shown in the static body count in the profiler 2D physics area. Particles: Fixed ParticleSystem prewarm not locating WindZones, ForceFields and Colliders during Awake. Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale. MacOS: Fixed a rare crash issue with the Editor build when creating or closing new windows. MacOS: Fixed a crash when changing the graphics device in preferences. IL2CPP: Fixed a crash when accessing the LocalEndpoint property of a socket using an IPV6 connection. ![]() Release notes 2019.1.14f1 Release Notes FixesĢD: Fixed Material and Sorting Layer fields of Sprite Renderer Component not showing Prefab Overrides in Inspector.ĪI: Fixed issue with NavMeshAgent getting stuck when the NavMesh changes near its long path.Īsset Import: Added ModelImporter.FileScale property.Īsset Management: Fixed issue where fbx files are not re-imported when a AssetPostprocessor implementing OnPostprocessAnimation has its version updated.īuild Pipeline: Fixed sprite sheets in asset bundles built by scriptable build pipeline crash on access.ĭeployment Management: Fixed an issue with throwing BuildFailedException from a build callback not failing the build.Įditor: Fixed for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts.Įditor: Fixed the issue with NullReferenceException when previewing assets on Unity Package import.Įditor: Fxed Delete, Duplicate, Find, Frame Selected and Copy/Paste options disabled for Game Objects that have "Not-Editable" flag enabled.
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