Kokua viewer norton3/14/2023 Please note that we are keeping these available for reference but will be using this site for ongoing publications. If you’re looking for older information it’s likely to be on one of these sites:. We do not ask for donations (other than people’s time!) and are grateful to Atlassian for their Open-Source/Community policy which makes our Confluence/Jira/Bitbucket presence possible and BugSplat ( ) for providing crash reporting facilities for Windows builds. Kokua is Open Source - our r epositories live on Bitbucket (the source code is provided for reference - we do not support self-building of Kokua due to the inclusion of licenced components which we cannot make openly available)įollow this link for our Jira Issue Tracker ![]() If you’re looking for information about current team members or Imprudence, Kokua for OpenSim grids or Aurora read about our. Other than sharing the same name and inspiration there is no other mutual connection.įor information on the latest versions see the page.įor information on how to get support and report bugs visit our įollow this link for our We also build RLV for Windows, Mac and Linux, get it from If you still require help, please start a new topic and include fresh FRST and aswMBR logs, along with a link to your previous thread. So what IS “Kokua” - here’s a page from another Kokua-inspired organisation that explains it rather well. :bigthumb: Since this issue appears to be resolved. Kokua is feature-rich with a combination of original features and functionality ported from other TPVs. Of course, there is a downside too - being on the leading edge can mean that bugs slip through despite our best efforts ![]() Unlike some TPVs which operate on a full project lifecycle with formal QA cycles we release fast and often. Kokua is regularly updated to follow new versions from Linden Labs and RLV by Marine Kelley. Linden Labs Release Notes are here (for non-current viewers use this link ). Kokua is a Third Party Viewer (TPV) for Second Life(R) by Linden Labs. Downloads from any other location are unsupported, unofficial and their content cannot be guaranteed (and may even be malicious). It can be routed to normal chat or to redirected chat processors (the default) depending on the debug setting KokuaRLVOOCChatIsRedirected.Kokua is only available officially from the locations described on our page. In addition, there are some features like variable. Because of Linden Lab licensing issues, there are some features that viewers can only offer to Second Life users. First out of the v5-stage gates at the start of September was Nicky Perian with 64-bit versions of Kokua for. The Kokua viewer team is following in the footsteps of Firestorm developers and creating a new branch of the viewer software just for OpenSim. OOC handling becomes more similar to Marine’s RLV. As the Lab’s 64-bit Alex Ivy viewer progresses through release candidate stage and the point where the code is regarded as a stable enough for TPVs to start picking up, viewer developers having been doing just that. The Advanced Menu item to enable/disable RLV is faded out and unusable The login blinding effect is always active, the debug setting that usually controls it is ignored ![]() The RLV blacklist is always treated as being empty The RestrainedLove debug setting is ignored This version differs from our normal RLV version in these ways:. As the name suggests, this version lacks the ability to disable RLV and is more in line with Marine’s current policy (as of version 2.9.23.1+). From Kokua 6.1.0 we are issuing a third installer named FTRLV (Full Time RLV).
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